God of War III wishlist: 11 key features

GamePro's got God of War on the brain. The celebrate the news that God of War III is "coming soon," we're presenting a list of 12 key features we're dying to see. Add your own God of War III wishlists in the comments below!

Start where God of War II left off. At the conclusion of God of War II, Kratos storms a crumbling Mt. Olympus with a mob of gigantic Titan allies, hellbent on slaying Zeus and the rest of the Greek gods. A truly great God of War 3 would pick up right here, without any flashbacks or other distractions. Given the titanic stakes involved, we'd rather get on with butchering the lesser gods early so we can move on to bigger and better things...like squashing the all-powerful Zeus and his brother, Hades. Speaking of which...



Another amazing first level. God of War opened during an epic battle with the multi-headed Hydra sea serpent; God of War II gave us the amazing Colossus of Rhodes encounter; and Chains of Olympus blew away PSP owners with its Basilisk boss fight. God of War games never wait until late in the game to bring out the big guns, and often serve up the most memorable moments within the first hour or two. As the first God of War to land on the PlayStation 3, we're hoping for an impossibly grandiose first level in God of War 3. Don't let us down, Sony!



A duel with the Hecatonchires. The offspring of Gaia and Uranus, these obscure mythological beasts were truly monstrous, "each of them having a hundred hands and fifty heads." They're reputed to be stronger and tougher than even the brutish Titans...in fact, they were partly responsible for overthrowing the Titans to begin with. A beast with fifty heads and a hundred hands would make a truly formidable foe for Kratos. Just think of the decapitation possibilities...







A discus weapon. For better or worse, God of War's projectile weapons have always been on the simple side. The magic bow and arrow (Typhon's Bane) and a generic magical blast (Light of Dawn) work pretty much the same, and are only effective as support-level weapons. A blessed discus could be a truly devastating weapon, though. There's historical basis, too, because the discus has its roots in ancient Greece and was an event in the first Olympic games in 776 B.C.



Sixaxis motion controls. The motion-sensing Sixaxis controller gets a bad rap. Used as a main control scheme, it can be admitted awful (see Lair). But used in small doses, Sixaxis can be fun little extra - Resistance let you shake the controller to douse flames. The Sixaxis might make sense as a way to control a discus-style weapon (see above) in mid-flight, chopping off heads and limbs as it tears through the room in slo-mo.



The return of the Gauntlet of Zeus. Introduced in the PSP prequel Chains of Olympus, this deadly weapon is the ultimate close-quarters killing machine and quite possibly the best weapon ever introduced in the series (aside from those iconic Blades of Chaos). Faster and sleeker than the clumsy Barbarian Hammer, this brutal melee weapon would be the perfect weapon to smash the grin of Zeus's face.



Native 1080p resolution at 60 frames per second. The PlayStation 3 is the only current game console that can (technically) output a full 1920 x 1080 progressive-scan signal. Unfortunately, only a handful of games have capitalized on this feature. Seeing a true 1080p signal on a native 1080p HD TV is awe-inspiring, making it a perfect feature for those jaw-dropping moments in God of War 3. Luckily, God of War II producer Cory Barlog hinted at a 1080p God of War 3 before he exited Sony for a career in films. Running at 60 frames per second, for buttery-smooth animations and choke-free battles, is an almost sure bet -- every game in the series, with the exception of the PSP's Chains of Olympus, has run at a solid 60 frames per second. We'd expect no less with God of War 3.



Bigger, better challenge modes. The God of War games have all included bonus "Challenge Modes" that have drawn a mixed reaction from gamers. The challenge rounds tend to have rather boring goals ("kill four minotaurs, but none of the undead soldiers!") and are often too hard, with too little payoff, to be truly enjoyable and replayable. In God of War 3, we'd rather see a boss battle mode, ala Shadow of the Colossus, where you try to quickly and efficiently beat game bosses in exchange for red orbs and new items. It's a nice thought, at least.



The end of the Gods. God of War creator David Jaffe has hinted at some major storyline developments in God of War 3. Jaffe once famously said that the "God of War [series] ultimately will explain why there are no more Greek myths." Though Jaffe no longer part of the project and has moved on to Eat Sleep Play). What could be more epic than the final, total destruction of the Greek gods?



The death of Kratos. This would tie into the death of the Gods story arc (see above). Kratos is a tormented soul, a pawn to Zeus and a slave to the memories of his past atrocities...including the murder of his wife and daughter. For Kratos, death would serve as a victory, a kind of ultimate release. We hope he gets what's coming to him.



A labyrinth level where you're stalked by the mother-of-all-Minotaurs. Remember Theseus and his ball of string? We need say no more.


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